“The Last Remnant” is a role-playing game developed and published by Square Enix. The game is directed at both Japanese and Western audiences and had a simultaneous release in Japan, North America and Europe, on November 20, 2008 for the Xbox 360. The Microsoft Windows version of the game was released on March 20, 2009 in PAL territories, March 24, 2009 in North America, and April 9, 2009 in Japan. A worldwide release on the Steam network occurred on April 9, 2009. The PlayStation 3 version of the game does not yet have a release date.
The game was directed by Hiroshi Takai and was the first Unreal Engine 3 game to be released by Square Enix. It is intended by Square Enix president Yōichi Wada to “become a cornerstone for [their] worldwide strategy”. Art direction was overseen by chief artist Kimihiko Miyamae and art producer Yusuke Naora. The game’s soundtrack was composed by Tsuyoshi Sekito.
Gameplay :
The Last Remnant features a brand new battle system labelled by Hiroshi Takai (director) as a “Turn-based, command-based system using symbol encounters.” There are no random encounters. It also contains quick time events, sequences where the player must press a combination of buttons with a correct timing to defeat enemies.
In addition to the main character, the player’s team (called a “Union”) is composed of a number of soldiers whose skills vary according to different parameters. One parameter is the “morale” bar, which is affected by the events in battle and affects the way characters perform in battle. Battles can involve up to 70 enemies at once and are at the core of the gameplay. Nobuyuki Ueda has commented on the battle system, claiming that it is “much deeper than the few seconds it received in the movie”. Additionally, a high number of quests are expected.
No related games.